Roy Williams: Tar Heel Offense & Transition Drills

Roy Williams: Tar Heel Offense & Transition Drills
Roy Williams: Tar Heel Offense & Transition Drills
Item# BD-02646

Product Description

with Roy Williams, University of North Carolina Head Coach; 2x National Championship Coach (2005, 2009); 7 Final Fours, 2012 Regular season ACC Champions; 2x AP Coach of the Year

  • Explore the secrets of the Tar Heel offense with four-time National Coach of the Year, Roy Williams
  • Get easy baskets using this tournament-tested transition offense.
  • Discover drills to improve your primary and secondary breaks.
  • This offensive system guided North Carolina to 90.2 points per game in 2009.

Many of Roy Williams' current beliefs were developed in his early days of coaching high school basketball in North Carolina. This basketball DVD will illustrate the "Tar Heel Running Game" with the use of players in an impressive on-court demonstration.

This style relies on running the floor and sharing the ball with teammates. Advantages of this style are that the running game negates the defense's ability to get set, which leads to many easy baskets. Coach Williams covers his three offensive rules against a set defense, the importance of reading the defense and the importance of getting the ball out of the net and inbounds quickly.

To work all facets of the primary break, Williams includes many drills that help offensive advantage situations, communication, finishing, down court passes by post players, quick inbounds pass and more. Once the primary break ends, the secondary offense begins. Multiple options are built into this attacking scheme.

Ball reversal, lob, back screen and post feed are all options in the secondary. To safeguard against a denied reversal, a screen away option and on ball screen option keep the offense flowing. Williams uses 5-on-5 play to point out important teaching points. No college team runs the fast break as well as Coach Williams' Tar Heels. This instructional DVD has drills that can be applied to any team and can help your team run and score "all night."

68 minutes. 2006.